Matthew Norton 01 / 08 The storm

Portfolio, 2012 to 2026

Matthew Norton

Prototypes in generative video, 3D and creator tools.

The demo reel, with sound · The storm, MiniMax H3 · XPLDV, exploded views for LTX-2.5 · Explorations, image to video · Character sheets to a shot · SDR to HDR with a video model · The ship in a bottle · The ComfyUI node pack behind four of the clips · Agent Orrery

Portfolio, 2012 to 2026

Matthew Norton

Prototypes in generative video, 3D and creator tools.

A knight on a wet shore raises a sword into the lightning

01 · Video production · Demo reel

Made visible

Ten pieces in just over two minutes, from a storm made with MiniMax H3 to Agent Orrery. The captions name the tools.

Three of its pieces have scenes of their own:

Ten pieces in just over two minutes. A storm I generated as the opener, the XPLDV training wall and a three-way test of the LoRA, two image-to-video takes, three character sheets composed into one frame with Qwen-Image 2.1 and driven through LTX-2.5 and MiniMax H3 side by side, an SDR to HDR conversion with a video model, the ComfyUI node pack I built that four of these clips came through, and Agent Orrery. The captions name the tools.

Runtime
2:03
Sound
Music bed, captions burned in
Made
October 2026
A white running shoe on a teal floor: a frame of Beyond the Surface, before the LoRA takes it apart

02 · Model training · XPLDV

Take it apart

A LoRA for LTX-2.5 that turns one image into an animated exploded view, trained on objects I rendered in Blender.

I trained a LoRA for LTX-2.5 that turns one source image into an animated exploded view. No training data existed for this, so I built it: 256 clips of 102 original multipart objects rendered in Blender, 204 separations and 52 reversed reassemblies. The model, a how-to guide and comparison clips are on Hugging Face.

The picture above is a frame of Beyond the Surface, the finished piece, at 0:05, before the shoe comes apart.

Model
LTX-2.5 LoRA, rank 64
Training
4,000 steps, released from step 3,000
Data
256 clips of 102 objects, rendered in Blender
Hardware
One RTX PRO 6000 Blackwell, 96 GB
Award
Honorable mention, LTX LoRA Jam
A black sports car at night, its tail lights lit
The SDR reference beside the HDR render at five exposures

03 · Model training · SDR to HDR

More light

An LTX-2.5 IC-LoRA that converts standard-range video to HDR, run on a 45-second generated clip.

Choose an exposure of the HDR render to light its panel beside the SDR reference.

HDR, EV

An evaluation of an LTX-2.5 IC-LoRA that converts standard-range video to HDR, which I ran on a 45-second generated clip. Both halves of the comparison drop three stops: the SDR side stops at white, the HDR side does not. The output is EXR frames and an HLG BT.2020 10-bit master, and every frame and exposure comparison is published as a dataset. Along the way I diagnosed the artifacts that show up in long clips and documented an encoding setup that avoids them.

Model
LTX-2.5 IC-LoRA, SDR to HDR
Output
EXR frames and an HLG BT.2020 10-bit master
Master
HEVC 10-bit HLG, 45 s, 52 MB. It needs an HDR display and an HEVC decoder.
Panels
The comparison at 0:18: the SDR reference and the HDR render at five exposures
A ship in a bottle lying on the sea floor, light falling through the water

04 · Video production · Eight films, 3:35

Worlds

Film 1 of 8: Ship in a bottle. Shown whole, 27 s, with sound. LTX-2.5.

    Two takes with LTX-2.5 shown whole, a ship in a bottle on the sea floor and a cosmic flyby. Then one storm scene made twice and played side by side: LTX-2.5 on the left, and on the right MiniMax H3 at 864 by 480, upscaled to twice that size with LTX-2.5. After them, five earlier short films I made with LTX 2.3 image to video, four of them with their own sound.

    Films
    Eight, 3:35 in all
    Models
    LTX-2.5, MiniMax H3, LTX 2.3
    Plays
    Choose one; once it plays, the programme runs on into the next
    Agent Orrery: a galaxy of project systems, with the fleet of agents and an event feed beside it

    05 · Application · Agent Orrery

    Watch the agents

    A desktop app that turns Claude Code and Codex sessions into a universe you can fly around.

    A desktop app I built that turns Claude Code and Codex sessions into a universe you can fly around. Every project is a solar system, related projects cluster into galaxies, a live session is a starship, a subagent a drone, and every verified file edit grows a planet. It only observes: it tails the agents’ transcript files and never controls them. A replay source indexes past transcripts, so you can scrub back and watch a session play out.

    Built with
    Electron and Babylon.js, renderer fully offline
    Runs on
    Windows and macOS first-class; Linux runs the viewer
    Licence
    Open source, MIT
    Capture
    Universe, one project’s system, a ship to follow, then inside. 23 October 2026.
    A terminal showing the Terminal FM setup checklist and a new lo-fi track

    06 · Application · Terminal FM

    Music for the work

    Background music for Claude Code sessions, made with Stable Audio 3, with a DJ between songs.

    Terminal FM | stopped

    Background music for Claude Code sessions. Terminal FM makes tracks with Stability AI’s Stable Audio 3, keeps them in a library on your computer and plays them on shuffle while you work. Between songs, a DJ voice reads out what Claude just finished. I wrote it in plain Python with nothing to install, for Windows, macOS and Linux, with a setup wizard and automated tests on all three.

    The demo runs 67 seconds: setup, making a track, the DJ, a skip. The terminal is drawn frame by frame, not screen-recorded; the Claude reply is a sample; the generation step is sped up.

    1. [x]Makes tracks with Stable Audio 3
    2. [x]Keeps them in a library on your computer
    3. [x]Plays them on shuffle while you work
    4. [x]Between songs, a DJ voice reads out what Claude just finished
    5. [x]Plain Python, nothing to install
    6. [x]Windows, macOS and Linux, a setup wizard, automated tests on all three
    DreamStudio with a prompt that references two images and the asset library under it

    07 · Product UI · Stability AI

    Shipped to people

    Since 2024, creator tools on generative models, leading the frontend of Brand Studio, formerly DreamStudio.

    Since 2024 I have been at Stability AI building creator tools on generative models, leading the frontend of Brand Studio, formerly DreamStudio, from its early build-out. These recordings are the prototypes as they ran.

    Before-and-after comparison in the image details view: a draggable slider over the reference image and the result, with seed, tool and reference strength alongside.

    Product
    Brand Studio, formerly DreamStudio
    Role
    Frontend lead from the early build-out
    Years
    2024 to today
    Shown
    Five prototypes, as screen recordings
    Boomi Possible, desktop layout
    Boomi Possible, mobile layout

    08 · 2012 to 2020 · Six projects

    Earlier web work

    Boomi Possible and Discover. Responsive layout.

    Boomi Possible and Discover

    During the height of COVID-19 in May 2020, our VP of Product tasked me with building a hub to highlight all the ways Boomi could benefit businesses. In Phase One, I developed an initial MVP (minimum viable product). In Phase Two, I brought in a colleague, and together we built an admin portal to manage the articles. We integrated parameter-based landing pages, and I added a fuzzy search feature. The landing page gained thousands of visits per day with a bounce rate of only 25%. Its success led to the development of version two, discover.boomi.com.

    Stack
    HTML5, Sass, CSS3, React, TypeScript
    Layout
    Responsive

    Met Life Stadium

    As a Front-End Developer for the MetLife Stadium project, I helped develop the interior pages and tested the Media Wall on the homepage. Working alongside the Lead Front-End Developer, I collaborated to code and develop solutions using proper version control and effective communication. Through rigorous testing and planning, our team successfully completed the project.

    Stack
    HTML5, Sass, CSS3, JavaScript
    Layout
    Responsive

    Xfinity Next Gen

    Under a tight turnaround time, our team was assigned to deliver a comprehensive and detailed prototype of the next generation of Xfinity.com for Comcast executives. We were tasked with bringing UI designs to life and expanding upon the designers’ vision. I used HTML for the framework, CSS3 for animations, and JavaScript for interactivity. Additionally, PHP was used to handle templating. It took a team effort to bring this project across the finish line.

    Stack
    JavaScript, CSS3, HTML5
    Layout
    Semi-responsive, tablet and desktop
    Note
    Prototype for Comcast executives, no longer hosted

    Xfinity Omnichannel Vertical Buyflow

    Our team was tasked with building a rapid prototype for a vertical buy-flow geared towards user testing. The objective was to enable employees and customers to quickly access the monthly recurring price of a package and its add-ons. My role on the project was to build the framework, the interactivity between components, and the modular styling. I used vanilla JavaScript, HTML, and SCSS to complete this prototype.

    Stack
    HTML5, Sass, CSS3, JavaScript
    Layout
    Semi-responsive, tablet and desktop

    Xfinity Appointment Scheduler

    I developed a tablet-based rapid prototype for an A/B test to gather feedback on ease of use and to determine whether a fixed footer was a hindrance or provided valuable information. The prototype was built using HTML, SCSS, JavaScript, and the Web API’s sessionStorage for carrying over data.

    Stack
    HTML5, Sass, CSS3, JavaScript
    Layout
    Semi-responsive, tablet and desktop

    Railroad Construction Company

    As the Lead Front-End Developer, I was tasked with creating a multi-themed, responsive website that involved four lines of business. The project required reusable modules and styling to allow for rapid updates and a quick turnaround. It was built with HTML, JavaScript, and SCSS.

    Stack
    HTML5, Sass, CSS3, JavaScript
    Layout
    Responsive

    Matthew Norton. Prototypes in generative video, 3D and creator tools.

    41 public repositories · last push: agent-orrery, 26 October 2026 · mostly JavaScript, CSS, TypeScript. GitHub figures as of 27 October 2026.